Ways of Thinking

The Advantages of Thinking Algorithmically

Radio 4 Series 1 Episode 1
First broadcast 5th April 2015, 13:30
Duration: 28:08
Naomi Alderman looks at the advantages of thinking algorithmically. Digital creativity need not be out of reach.

Clips from this programme

Pre-Introduction-Naomi Alderman looks at the advantages of thinking algorithmically. Digital creativity need not be out of reach. Make it Digital

Duration: 00:13

Introduction-Naomi Alderman looks at the advantages of thinking algorithmically. Digital creativity need not be out of reach. Good code and good coders, dependency graphs, video game coders

Duration: 03:07

Use of code, Ian Livingstone's printed fighting fantasy interactive Game books from the 1980-90's for the Sinclair Spectrum and BBC Micro

Duration: 01:58

The National Museum of Computing at Bletchley Park (tNMoC) (Chris Monk) BBC Micro classroom. Hacking and changing & adding code creativity. Cracker Joke program, Ladybird book-Micros are fun. SOUND function, lines, loops and variables, documentation

Duration: 06:12

The BBC Micro (David Allen, series editor) for learning, Structured BASIC, If, Then, Else.

Duration: 01:01

BASIC for beginners, INFORM 7 for interactive fiction creation, inferences

Duration: 02:44

What is behind coding languages. Mary Coombes, LEO (Lyons Electronic Office), instructions, the accumulator and registers, numbers are commands

Duration: 01:50

The National Museum of Computing at Bletchley Park (tNMoC) (Chris Monk), Harwell WITCH computer. Dekatron memory, binary numbers, paper tape, NEW. It's just numbers running the program, a conversation between processor and memory, the fetch execute cycle

Duration: 03:57

Picking a good coder / programmer: Zombies, Run! game: The languages behind this game (Adrian Hon, CEO Six to Start), Bugs, libraries and modules, maintaining code (Yoz Grahame)

Duration: 04:05

Compact, elegant code, good coders: Douglas Adams' Hitchhiker Guide to The Galaxy on the internet (Yoz Grahame), code maintenance, Alex MacMillan, lead developer for Zombies, Run! Game, first release), step by step solutions (Chris Monk), the playful joy of creation

Duration: 04:37

End Credits & Make It Digital mention

Duration: 00:11