Archive on 4
SKILL, STAMINA and LUCK
Clips from this programme
Introduction: Interactive Story telling: Tolkien, US Airforce training, 1980's children's' adventure books, Computer Adventure Games (Fred Harris), Novels and computer adventure games, their evolution (Naomi Alderman)
Duration: 03:23Interactive Story telling, Penguin Fighting Fantasy Game book series (1980s) SKILL, STAMINA and LUCK, Interactive documentary
Duration: 02:13The start: The 1950's: Norman Crowder (The Arithmetic of Computing), the first multiple choice / interactive book, Tutor Texts, Macbeth
Duration: 03:24France: The Oulipo, The Workshop of Potential Literature, interactive fiction / story (Raymond Queneau's Un Conte a votre Facon (1967)), Alan Turing Algorithms
Duration: 04:22Britain: Interactive fiction, Programmed Learning (Dennis Guerrier, Civil Servant), Interactive Books to entertain, not just inform (1969 'Sleep and the City Trembles' with John Garforth, 'State of Emergency' with Joan Richards), Biafran civil war, Utopian thoughts freeing minds
Duration: 05:23Dungeons and Dragons (1974) fighting fantasy role playing games, Interactive Fiction (Steve Jackson, Ian Livingstone TSR, Games Workshop), 1982 Games convention
Duration: 07:44Paper and Pencil and technology - 1976: Will Crowther & Don Woods (Colossal Cave adventure text game), Roy Trubshaw's fantasy interactive adventure on Essex Mainframe computer (MUD, Multi-user Dungeon interactive text game), connected computers
Duration: 02:47Fighting Fantasy books, Dungeons and Dragons (1980's), role playing games, Interactive Fiction (Steve Jackson, Ian Livingstone TSR, Games Workshop), the next step: Branching narrative, the Wizard's Quest, (Jonathon Green, writer), Penguin books (Puffin), fighting fantasy game books with alternate worlds, maps & flow diagrams of these worlds
Duration: 08:44Computer Dial (later 1980s) Interactive Fiction dial-in service (Steve Jackson, Ian Livingstone, Games Workshop) for Fighting Fantasy, FIST
Duration: 03:04Infocom, Spellbreaker, Interactive Fiction, The Computer revolution (1985) with Micro Live, Parsers, from MIT with Zil , Douglas Adams interview, Hitchhiker's Guide to the galaxy adventure game, 'Islington Rate Payer'
Duration: 08:28Emily Short's Interactive Stories (e.g. BEE), Text based life-changing adventure games e.g. Archers story lines, TWINE for interactive fiction, text on mobile
Duration: 04:06Conclusions: Interactive Fiction has dissolved into culture, tutor texts, personalised advertisements, MUDs, social media, choice, Utopia
Duration: 03:30End Credits (Presenter: Naomi Alderman, Producer: Alex Mansfield), interactive version of this programme link
Duration: 00:15